Shafaat Choyon.

Value exchange checker

Will people bother? Score what your idea asks of people against what they get back, and see what to cut or strengthen before launch. Load a worked example from 15 industries; every brand in them is fictional. Built from the planning practice I learned in my agency years at Asiatic (JWT), adapted for today’s channels.

Built from my own work: Delivering a government stipend to 10 million beneficiaries

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What you ask of people

Time3
Effort or learning2
Personal data3
Money1
Social risk (looking silly)1

What they get back

Usefulness3
Entertainment2
Reward or saving2
Status or recognition1
Belonging1
Learning something new2
Ask-out of 25
Give-top 3 of 6, out of 15
Value exchange-

FormulaExchange = (sum of top 3 rewards ÷ 15) ÷ (sum of asks ÷ 25)

What to do next

    Show the working, step by step

      Where I used this

      With SureCash I helped deliver a government stipend to about 10 million beneficiaries, recognized with a Banking Fair Award of Excellence.

      Read the case: Delivering a government stipend to 10 million beneficiaries →

      Everything is calculated in your browser. Nothing you type is sent or stored.

      Every interaction is a trade

      Whether it is a sign-up form, an app, a contest or a community, people weigh what it costs them against what they get. Brands tend to overestimate how interesting they are and underestimate the effort they ask for. The fix is usually on both sides: ask for less, and make one reward unmistakable.

      • Data is a cost. Every extra form field lowers completion; ask only for what you will use.
      • One strong reward beats many weak ones, which is why only the top three count here.

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      Will people take part?

      Bring your idea to a free 30-minute call, and I will help you cut what you ask and strengthen what people get.

      Book a free call

      Questions

      What is a value exchange in marketing?

      The trade between what a brand asks of people (time, data, effort, money) and what they get in return (usefulness, fun, reward, status, belonging).

      How is the score calculated?

      Asks are added up out of 25. The three strongest rewards are added up out of 15. The ratio of the two, each scaled to 1, gives the exchange.

      What score do I need?

      Above about 1.3 the exchange is clearly positive. Between 0.9 and 1.3 it is borderline. Below that, expect low participation.

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